πŸ”βŒ˜K
locations/Tinkersville
Tinkersville
locationActive

Tinkersville

wizard-wartinkersvillecitygnomestechnologyfeywildhiddenfudasfinspal

The gnomes' hidden marvel-city β€” the wonder of the world's invention, where arcane magic and impossible machinery are woven into daily life. It can only be reached by traveling downriver through Twinport and continuing by boat and then a gnomish train, and entry requires a wristband; a visitor's time in the city is strictly limited, and when it expires they are whisked back to the Trusty Trinket tavern in Twinport. The harbor announces arrivals with the self-raising Flag of Ships, and the Aisle of Theories runs through town, busy with boats carrying inventions off to be tested. The northwest of Tinkersville belongs to the gnomes who live there; the southeast is given over to hospitality for travelers. To the west the streets dissolve into the Feywild, where the city's most famous lost invention β€” the wish-granting Seventh Rock β€” vanished long ago. Its greatest living mind is the brilliant, scatterbrained arcane researcher Fudasfinspal ('Fin'), whose unassuming house conceals a sprawling subterranean Invention Zone.

Attributes

NotesVisited in ch-13 (session 15, Tinkersville). No mapCell β€” the city is hidden/warded and is not on the regional map; only its Feywild-bordered western outskirts are placed. Rings of Three Wishes are made by the same (weaker) method as the Seventh Rock. Proprietor/wares of Sarventhirpe's Shop are not yet recorded.
Notable FeaturesHidden gnomish high-technology city; access via Twinport by boat and train with wristbandsTime-limited visits β€” guests whisked back to the Trusty Trinket in Twinport when time expiresNorthwest = residents' quarter; Southeast = travelers' hospitality districtFlag of Ships β€” a magical harbor flag that raises itself when a boat enters the harbor, said to be made from a malfunctioning transportation deviceAisle of Theories β€” the river named for the common sight of boats traveling down to test inventionsFudasfinspal's house and its subterranean Invention Zone (command-word magic circle, a wall case of glass-sphere Projections of Knowledge with beam projector and tripod, and five passages: library, summoning room, sledding zone, alchemy lab, and a lever that opens a rift in the planar separation)Seventh Rock β€” Galardinson III's wish-granting invention, lost in the Feywild on the western outskirts (only Fudasfinspal knows its location, via his planar research)Gnomish super-weapons developed here: the Fireball Launcher and the Wind Blaster'Signature Magic' β€” an inimitable way of weaving magic; signature-matching scanners existSarventhirpe's Shop
Location Typecity
Campaignswizard-war
RegionTinkersville

Related